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Follow Overview ​

Determines the positional logic for a given PCam.

The different modes have different functionalities and purposes, so choosing the correct one depends on what each PCam is meant to do.

Core Modes ​

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Glued​

Sticks to its target.

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Simple​

Follows its target with an optional offset.

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Group​

Follows multiple targets with the option to dynamically reframe itself as targets move further apart.

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Path​

Follows a target while being positionally confined to a Path node.

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Framed​

Applies a dead zone to the frame and only follows its target when it tries to leave it.

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Third Person​

Applies a SpringArm3D node to its target and allows for rotating around it.

Properties ​

Follow Mode ​

Type: int

Default: 0

Defines the current Follow Mode of the PCam based on Constants.FOLLOW_MODE enum.

Follow ModeValue
NONE0
GLUED1
SIMPLE2
GROUP3
PATH4
FRAMED5
THIRD PERSON6

Note: The Setter for Follow Mode has purposely not been added.
A separate PCam should be used instead.


Getter ​

int get_follow_mode()

Example
gdscript
pcam.get_follow_mode()