Priority
Is one of the most important properties in this addon.
It defines which PCam
a scene's Camera
should be corresponding with and be attached to. This is decided by the PCam
with the highest Priority
.
Changing Priority
will send an event to the scene's PCamHost
, which will then determine whether if the Priority
value is greater than or equal to the currently highest pcam
's in the scene. The PCam
with the highest value will then reattach the Camera
accordingly.
Properties
Priority
Type: int
Default: 0
Determines which PCam
is currently active. The one with the highest priority will be what decides what PCam
a scene's Camera
is attached to.
Modifying this is also what triggers a tween between different PCams
. See th Tween page for more details.
Note: During runtime, properties should be modified and read via their setters & getters respectively.
Priority Override
Type: bool
Default: false
To quickly preview a PCam
without adjusting its Priority
, this property allows the selected PCam
to ignore the Priority
system altogether and forcefully become the active one. It's partly designed to work within the Viewfinder, and will be disabled when running a build export of the game.
Note: This property is only accessible within the node's inspector panel in the editor.