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FAQ

What is the intent behind the addon?

Cameras are an essential part of practically any game for rendering what you see on the screen. But rarely do they remain static and immovable, but instead dynamic and changes based on what happens in the game.

The addon is meant to simplify some common camera behaviour, such as smoothly moving between different points in space at specified points in time or retain a particular positional/rotational value relative to other elements.

The end goal is to make it functional enough to become a generalised camera extension for Godot projects.

What is the state of the addon?

Ongoing, but still in early stages. Core features have been implemented, but may change as more get added. Things will likely break or change along the way. It's also worth keeping in mind that lots of key and, likely, frequently used features are yet to be done.

See the project page to see planned features.

Does this work for Godot 3.5 or older?

Unfortunately not.

GDScript has received a lot of changes and improvements in 4.0, but as a result it would require a rather large rewrite to make it compatible with older versions.

When will X feature be added?

There's no deadline or precise timeframe for when things get implemented. The milestones page should give a good idea for what has, will, and currently being looked at.