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Follow Simple

Simple Follow

Has similar logic to Glued Follow, but with the additional option to be offset from its target location.

This mode is useful for things like character controllers in a fixed angle perspective.

Video Examples

Properties

Follow Target

Type: Node2D

Default: null

Determines which Node should be followed. The Camera will follow the position of the Follow Target based on the Follow Mode type and its parameters.

Note: During runtime, properties should be modified and read via their setters & getters respectively.


Setter

void set_follow_target_node(Node2D target_node)

Example
gdscript
pcam.set_follow_target_node(player_node)
Example
gdscript
pcam.set_follow_target_node(player_node)

Getter

Node2D get_follow_target_node()

Node3D get_follow_target_node()

Example
gdscript
pcam.get_follow_target_node()
Example
gdscript
pcam.get_follow_target_node()

Follow Target Offset

Type: Vector2

Default: Vector2(0,0)

Offsets the follow target's position.

Note: During runtime, properties should be modified and read via their setters & getters respectively.


Setter

void set_follow_target_offset(Vector2 offset)

Example
gdscript
pcam.set_follow_target_offset(Vector2(1, 1))
Example
gdscript
pcam.set_follow_target_offset(Vector3(1, 1, 1))

Getter

Vector2 get_follow_target_offset()

Vector3 get_follow_target_offset()

Example
gdscript
pcam.get_follow_target_offset()
Example
gdscript
pcam.get_follow_target_offset()

Damping

Type: bool

Default: false

Applies a damping effect on the Camera's movement. Leading to heavier / slower camera movement as the targeted node moves around.

This is useful to avoid sharp and rapid camera movement.

Note: During runtime, properties should be modified and read via their setters & getters respectively.


Setter

void set_follow_has_damping(bool value)

Example
gdscript
pcam.set_follow_has_damping(true)

Getter

bool get_follow_has_damping()

Example
gdscript
pcam.get_follow_has_damping()

Damping Value

Type: float

Default: 10

Defines the damping amount.

Lower value = slower / heavier camera movement.

Higher value = faster / sharper camera movement.

Note: During runtime, properties should be modified and read via their setters & getters respectively.


Setter

void set_follow_damping_value(float damping_value)

Example
gdscript
pcam.set_follow_damping_value(5)

Getter

float get_follow_damping_value()

Example
gdscript
pcam.get_follow_damping_value()